Sunday, October 31, 2021

Maintenance Break project - first UI

Today small update. I spent some time trying to design first UI elements. Since the game is not going to be point&click the interaction of character with environment will start when you get close to something. For every object there is going to be two important distances. For bigger radius there will be small indicator pointing position of something important in the room. The smaller radius will allow to interact with the objects and there will be some additional text info showing what you can do. I'm still not sure whether smaller radius should only have single interaction or maybe there could be 2 of those - Use and Investigate. For investigation option there could be some small text/voice commentary of the character to further explain what is he looking at. 




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