First room
Now that I have my character done I focused on creating the first room which won't really have much inside. It's going to be the entrance to the factory so it will be just elevator door and camera above it (I skipped camera for now). The room is also going to be testing ground for all the basic mechanics I'm planning to develop later. Even though it's very sterile empty interior I tried to give it some subtle spot lights here and there.
Lights
It that was some start but I wanted to brightness of the character change depending on where he is positioned in the room. To do that I created special invisible in the scene collision objects that affect the colors of the character when in contact with the sprite. Those were made for the shadow. For britht spots on the other hand I added bunch of glow assets that have their blending mode changed to Add in the Event editor.
Next step I plan is going to be basic interaction with objects in the room.
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